Package edu.fiu.jtlex.timeml.data
Enum Class ITimeMLEvent.EventClass
- All Implemented Interfaces:
ITimeMLNode.IType
,Serializable
,Comparable<ITimeMLEvent.EventClass>
,Constable
- Enclosing interface:
ITimeMLEvent
public static enum ITimeMLEvent.EventClass
extends Enum<ITimeMLEvent.EventClass>
implements ITimeMLNode.IType
An enum that represents the seven different event classes an object may
belong to. Event may belong to REPORTING, PERCEPTION, ASPECTUAL, I_ACTION,
I_STATE, STATE, or OCCURENCE event class.
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Nested Class Summary
Nested classes/interfaces inherited from class java.lang.Enum
Enum.EnumDesc<E extends Enum<E>>
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Enum Constant Summary
Enum ConstantsEnum ConstantDescriptionGrammatical device of aspectual predicationAn I_ACTION is an Intensional Action.This class includes states that refer to alternative or possible worlds, (delimited by square brackets in the examples below), which can be introduced by subordinated clauses, nominalizations, or untensed VPs.This class includes all the many other kinds of events describing something that happens or occurs in the world.Events involving the physical perception of another event.Describes the action of a person or an organization declaring something, narrating an event, informing about an event, etc.States describe circumstances in which something obtains or holds true. -
Method Summary
Modifier and TypeMethodDescriptionstatic ITimeMLEvent.EventClass
Returns the enum constant of this class with the specified name.static ITimeMLEvent.EventClass[]
values()
Returns an array containing the constants of this enum class, in the order they are declared.
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Enum Constant Details
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REPORTING
Describes the action of a person or an organization declaring something, narrating an event, informing about an event, etc. -
PERCEPTION
Events involving the physical perception of another event. Such events are typically expressed by verbs like: see, watch, glimpse, behold, view, hear, listen, overhear. -
ASPECTUAL
Grammatical device of aspectual predication -
I_ACTION
An I_ACTION is an Intensional Action.An I ACTION introduces an event argument (which must be in the text explicitly) describing an action or situation from which we can infer something given its relation with the I_ACTION.
Explicit performative predicates are also included here. Note that the I_ACTION class does not cover states.
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I_STATE
This class includes states that refer to alternative or possible worlds, (delimited by square brackets in the examples below), which can be introduced by subordinated clauses, nominalizations, or untensed VPs. -
STATE
States describe circumstances in which something obtains or holds true. -
OCCURRENCE
This class includes all the many other kinds of events describing something that happens or occurs in the world.
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name
- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException
- if this enum class has no constant with the specified nameNullPointerException
- if the argument is null
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